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Mark Billinghurst |
| Revisiting Reality: Designing Mixed Reality Experiences |
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Traditional computer interfaces have existing on screens separate from the real world, however in the last decade more and more technology has been developed that can enhance user interaction in the real world. The presentation explores the Mixed Reality (MR) design space and shows how technologies such as Augmented Reality (AR) can drammatically change the user experience. AR systems allow virtual imagery to be seamlessly combined with views of the real world and allow people to intuitively used real objects to interact with digital content. With AR experiences being able to be delivered over the web or on mobile devices it has become widely available. However there is a need for more research to be conducted on how to design AR and MR experiences, and authoring tools for creating AR and MR applications. Examples will be shown from research conducted at the HIT Lab NZ and elsewhere and directions for future research discussed. Mark Billinghurst is a researcher developing innovative computer interfaces that explore how virtual and real worlds can be merged. Director of the HIT Lab New Zealand (HIT Lab NZ) at the University of Canterbury in New Zealand, he has produced over 200 technical publications and presented demonstrations and courses at a wide variety of conferences. He has a PhD from the University of Washington and conducts research in Augmented and Virtual Reality, wearable computing and conversational interfaces. He has previously worked at ATR Research Labs, British Telecom and the MIT Media Laboratory. One of his research projects, the MagicBook, was winner of the 2001 Discover award for best Entertainment application. |
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Kari Rönkkö |
| Time is now, but for what? |
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When looking at the intellectual landscape of HCI it is possible to identify dominant trends and their influences on our interdisciplinary field. Three identified intellectual waves that have formed the field are “human factors and engineering ”, “cognitive science”, and “situated perspectives”. Each of these has its own criteria of what constitutes legitimate problems, how to understand them, and what constitutes methodologically correct approaches to solve them. Following from the fast and often unpredictable development that Internet enabled, new challenges appear. We might already be stuck in “old” intellectual waves that lack the adequate instruments to understand and approach the new developments. This speech suggests that the time that is now is characterizes by “open sustainable and global”. One implication of those characteristics is that design confronts new types of “wicked problems”, and that we have to identify new means for understanding and approaching. One suggestion and new idea that might open up for new understanding, creative solutions, and developments is the metaphor “genome based design”.
Kari Rönkkö is Associate Professor in Software Engineering with emphasis on cooperative and human aspects at the School of Computing, Blekinge Institute of Technology (BTH) in Sweden. He also coordinates the research theme Design and Experience in the research group Game Systems and Interaction Research (GSIL). Dr Rönkkö is one of the initiators of the Blekinge Engineering Software Qualities Research Center (BESQ RC). Currrently conducting research in the Cybernorms research group at faculty of Social Sciences, Lund University. He is also Product Development Officer at FinjaFive AB, a global ICT company approaching emerging markets. Previously, he was manager of the research group Use-Oriented Design and Development (U-ODD), and was responsible for Experience and Digital technology, which was one of three strategic platforms at BTH. Dr Rönkkö's research has centred on usability evaluation and user experience, communication and human aspects of software development, and flexible research approaches.
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David Cuartielles |
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Profesor in Object
Oriented Programming, Electronics, and Interaction Design for the “Interaction
Design” program at the School of Arts and Communication, Malmö University. Researcher at the Creative Environments Studio. Founder of the
laboratory in mechatronics at the same institution. For more about Prof . Cuartielles kindly click here |
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M.P. Ranjan |
Design Thinker & Independent Academic
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Prof M P Ranjan is a design thinker with 40 years of experience in design education and practice. He
helped visualize and set up two new design schools in India, one for the crafts sector and the other for
the bamboo sector. His teaching extended from design theory to inclusive design action and from rural
employment to usability of information technology applications and services.
He writes a blog called “Design for India” on thoughts and initiatives for the spread of design in all
sectors of the economy. With 125,000 visitors it has
become a major platform for Indian design discourse.
He is on the Governing Council of the IICD, Jaipur and lives and works from Ahmedabad in India. He
has been acknowledged by peers as one of the thought leaders in Design Thinking today |
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